SUMMER 2010 (volume 10, number 3)
Making Sense of Technology: Teaching, Learning, and School Administration
It's easy to get caught up in the excitement and fun of technology. However as a school administrator, it's essential to step back and consider practical and realistic applications that make sense for teaching, learning, and leadership. This is particularly true for the current generation of online tools known as Web 2.0. Let's explore four areas where technology can have a positive impact on education. These tools and resources allow you to connect, communicate, collaborate, and create.
Graphic Inquiry: Infusing Visual Techniques and Technologies
Explore learning environments that infuse graphic techniques and technologies throughout the inquiry process to address standards and promote deep thinking. Learn More...

Creativity and Standards: Amazing Authentic Approaches
Creativity and Innovation kick-off the new NETS for students. Explore engaging technology tools that involve students in creative thinking, constructing knowledge, and developing innovative products. Learn More...
The CyberCircus: One-to-One Classroom Computing
Turn traditional technology tools into powerful resources for learning. Transform the ritual of homework into a valuable learning experience by re-imagining tools like Word and PowerPoint and re-thinking your use of the Web. Explore realistic approaches to organizing classroom activities and assessments for a new generation of learners. Become the ringmaster of the cyber circus.
spring 2010 (volume 10, number 2)
Updated Articles
Digital Comics, Graphic Novels, Sequential Art, and Technology-Enhanced Learning
New Article
Classrooms in the Cloud: Netbooks, Google Apps, and Transmedia Learning
With increased access to laptops and netbooks, educators are building classrooms in the cloud. With anywhere - anytime access to learning materials, students and their teachers are able to communicate, cooperate, and collaborate without the barriers of classroom walls, paper textbooks, and traditional assignments.
Tools such as Google Apps allow educators to design assignments and assessments that incorporate online books and resources, images, audio, video, and gadgets. Traditional paper and pencil activities are enhanced when students can easily collaborate, manipulate images, and build multimedia projects. Students working in these transmedia environments move seamlessly from books to social networks to online tools for reading, writing, and calculating. This workshop was designed to demonstrate the potential of this new way of thinking about teaching, learning, and technology. Learn More...
Immerse young people in an exciting world of information and inquiry where divergent resources converge to form webcomics, interactives, digital projects, and technology-enhanced learning.
Developed by MIT Media Lab, Scratch is a free, easy-to-use programming tool to create stories, games, art, music, and animations. Students simply imagine, program, and share.