SUMMER 2010 (volume 10, number 3)

Making Sense of Technology: Teaching, Learning, and School Administration
administrationIt's easy to get caught up in the excitement and fun of technology. However as a school administrator, it's essential to step back and consider practical and realistic applications that make sense for teaching, learning, and leadership. This is particularly true for the current generation of online tools known as Web 2.0. Let's explore four areas where technology can have a positive impact on education. These tools and resources allow you to connect, communicate, collaborate, and create.

Graphic Inquiry: Infusing Visual Techniques and Technologies
Explore learning environments that infuse graphic techniques and technologies throughout the inquiry process to address standards and promote deep thinking. Learn More...

Creativity and Standards: Amazing Authentic Approaches
Creativity and Innovation kick-off the new NETS for students. Explore engaging technology tools that involve students in creative thinking, constructing knowledge, and developing innovative products. Learn More...

 

clownThe CyberCircus: One-to-One Classroom Computing
Turn traditional technology tools into powerful resources for learning. Transform the ritual of homework into a valuable learning experience by re-imagining tools like Word and PowerPoint and re-thinking your use of the Web. Explore realistic approaches to organizing classroom activities and assessments for a new generation of learners. Become the ringmaster of the cyber circus.

spring 2010 (volume 10, number 2)

Updated Articles

Digital Comics, Graphic Novels, Sequential Art, and Technology-Enhanced Learning

Literature Ladders

New Article

Classrooms in the Cloud: Netbooks, Google Apps, and Transmedia Learning
computerWith increased access to laptops and netbooks, educators are building classrooms in the cloud. With anywhere - anytime access to learning materials, students and their teachers are able to communicate, cooperate, and collaborate without the barriers of classroom walls, paper textbooks, and traditional assignments.

Tools such as Google Apps allow educators to design assignments and assessments that incorporate online books and resources, images, audio, video, and gadgets. Traditional paper and pencil activities are enhanced when students can easily collaborate, manipulate images, and build multimedia projects. Students working in these transmedia environments move seamlessly from books to social networks to online tools for reading, writing, and calculating. This workshop was designed to demonstrate the potential of this new way of thinking about teaching, learning, and technology. Learn More...

winter 2010 (volume 10, number 1)

Divergent Convergence: Learning in a Transmedia, Multiplatform World
girlsImmerse young people in an exciting world of information and inquiry where divergent resources converge to form webcomics, interactives, digital projects, and technology-enhanced learning.

Graphic novels are merging with digital comics and students are building their own animated stories and subject area reports to share on the web. In this session, you’ll learn to immerse young readers and writers in a transmedia world of information where divergent resources like websites, books, audio, and video converge. Explore multi-platform content from graphic histories to science interactives. Examine new ways to think about accessing information, creating student projects, and preparing young people for a technology-enhanced life. Build multi-platform learning experiences that promote active learning and 21st century skills. Learn More...

Scratch: A New Approach to Programming for Young People
scratchDeveloped by MIT Media Lab, Scratch is a free, easy-to-use programming tool to create stories, games, art, music, and animations. Students simply imagine, program, and share.

Scratch projects are a great way to address 21st century information and technology skills while promoting creativity, problem-solving, reasoning, and collaboration. This popular and practical tool has applications across grade levels and content areas. Learn More...

Journal Years